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 Cycloo.net: roll the dice and win the race!

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Jack:


Hi all,

My name is Jack, I'm a cycling fan and I've built with my colleagues at Palamax (http://www.palamax.com, a game studio specialized in virtual racing) a full HTML5 multiplayer cycling board game: http://www.cycloo.net. It is based on dice and tokens. There is nothing to win, it is built for pure entertaining purpose (we'll partner later on with a UK gaming operator to launch a real money version of our game, but this will target people living in the UK and Ireland only).

Cycloo is in fact more than a simple game of chance:

It is also a social game as you need to partner/team up with other players and ride for a team in order to benefit from the aspiration*. All negociations take place live in the chat room which is a key element of the game.

You also need to put in some strategy to beat opponents and win races as the use of pellets* (green and blue pellets) requires a small element of skill. At last, to become the owner of Team, you need to prove your cyclists that you are a true leader, able to gather and manage people (you can nominate your own managers, hire and expell cyclists...)!


* Conditions that are required to benefit from the aspiration by a teammate:

1) The race must be at least at the third round of dice.
2) The first cyclist who is just ahead of you must be a member of your team.
3) You must finish the previous round at a distance of less than 10m from your teammate.
4) The distance on the road between your teammate and you must not exceed half the width of the road.
5) Your dice result must be less than the dice result of your teammate who is just ahead of you, and the difference (sum of the dices of your teammate less the sum of your two dices) must be between 1 and 5.

If all of these 5 conditions are fulfilled, then you will benefit for the aspiration by your teammate who is just ahead of you.




* The role of pellets and the  rules for using them:

The blue and green pellets are bonuses which can be used to increase the speed of the cyclist.
The blue pellet is an individual boost.
The green pellet is a collective boost which affects all riders on a ray of 10 meters in front and behind the cyclist who uses it. The area of impact is materialized in the horizontal bar under the race by two vertical green lines of both sides of the rider who will trigger the action.
The constraints of using the pellets during the race are as follows:
1) No pellet can be activated by the rider leading the race.
2) A rider cannot activate more than three pellets in a race, which makes 4 different combinations: either three green pellets, three blue pellets, two blue pellets and one green pellet, or two green pellets and one blue pellet.
3) The green pellet can only be activated as from the fourth dice round (for an activation on the fourth round, this means an impact on fifth round).
4) If on the same round a player activates a blue pellet and benefits from a green pellet activated by another player, then only the blue pellet is taken into account by the game engine.


ZamanAbbaticchio:
Highlyy recommend this game.
P.s.: dutch mafia have infiltrated this game too.  ;D ..so if you join come to team yellow. :P

Havetts:
Very enjoyable, simple and fun game. :) Alot of fun to play with Sylvester, Zam and Moondance :P

Sylvester:
I agree, I hardly play any internet games at all, but this one is intelligently designed and quite interesting to play. We just need more players!

DinZ:
I had a go yesterday, but there was never anyone else on there and the computer bikes were too easy to beat.
Also found the delay on games annoying as would enter a race in 6 minutes, do something else, forget, come back and find race 4 minutes in

Also worry that my liberal use of 'boosts' means i would have been the first one on the beetroot juice had i been a pro

edit: just realised on logging back in that there were different localised versions which explains why all the people talking about it were never on there. have now been moved to US version.

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